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Title: 

Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games: Introduction

Authors: Mckee, Gabriel
Wolin, Daniela
Keywords: Games--Design;Board games in education;Video games in education;History, ancient--Simulation games
Issue Date: 22-Jul-2022
Publisher: ISAW Papers
Citation: Gabriel Mckee and Daniela Wolin, “Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games: Introduction,” ISAW Papers 22 (July 21, 2022), https://hdl.handle.net/2333.1/wwpzgzvv.
Abstract: Games about the ancient past serve as a sort of simulation, formalizing real-world events into a system of rules which are then enacted by players who take on the role of an agent inside a narrative system. Requiring active engagement with the subject matter through world building and decision-making, games—both analog (or tabletop) games and digital (or video) games—can provide a tool for modeling and experiencing events in fantastic, modern, or historical settings. This introductory essay describes the theoretical and methodological underpinnings of the “Re-Rolling the Past” conference, arguing that games can serve as important avenues for communicating information about the ancient world while also advocating for an informed, critical, and deliberative approach to games based on real-world places, times, and people.
Description: This is a static version of an HTML document. For citation purposes, please refer to the live, published version at http://dlib.nyu.edu/awdl/isaw/isaw-papers/22-1/
URI: http://hdl.handle.net/2451/63888
ISSN: 2164-1471
Rights: Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Appears in Collections:Gabriel McKee's Collection

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