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dc.contributor.authorVan Essen, Matt-
dc.contributor.authorWooders, John-
dc.date.accessioned2026-08-24T05:06:51Z-
dc.date.available2026-08-24T05:06:51Z-
dc.date.issued2026-08-10-
dc.identifier.citationVan Essen, M., & Wooders, J. (2026). Divide-and-choose games and the Shapley value. NYUAD Division of Social Science Working Paper, #0118.en
dc.identifier.urihttp://hdl.handle.net/2451/76046-
dc.description.abstractWe establish an equivalence between two classic approaches to fairness: the Shapley value and divide-and-choose. We study the allocation of a single indivisible item among N players with heterogeneous values, where the player receiving the item compensates the others. On the cooperative side, we introduce sharing games, in which players are partitioned into syndicates and a coalition's value is determined by the highest-valued player accessible through its members' syndicates. On the procedural side, we introduce an N-player divide-and-choose game inspired by Kuhn's classic cake-cutting procedure. Our main result links the two approaches: for every ordering of proposers in the divide-and-choose game, there is a unique assortative syndicate structure for which the Shapley value of the corresponding sharing game coincides with the payoffs under maxmin-perfect play. Conversely, the Shapley value of every assortative sharing game can be implemented in a divide-and-choose game with an appropriate ordering of proposers. The equivalence provides a procedural foundation for the Shapley value and a cooperative interpretation of fairness in divide-and-choose.en
dc.language.isoenen
dc.relation.ispartofseriesNYUAD Division of Social Science Working Papers;#0118-
dc.titleDivide-and-choose games and the Shapley valueen
dc.typeWorking Paperen
Appears in Collections:Social Science Working Papers

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